About Us
The Teamsushi development team consists of the following members :
- HardHat - lead programmer
HardHat has be active programming homebrew games of various types for over 20 years. His early games were all for 8-bit systems such as the ColecoVision, Coleco Adam and Commodore 64. A professional developer since 1990, he has programmed retailed applications for OS/2, Windows, and MacOS X while working at or founding various companies. More recently he has dabbled in DirectX and OpenGL games until he received his PSP in December of 2005. Since then he has been actively releasing games written in C and C++ either alone or with various teams of other programmers.
- Meyitzo - 3D art
Meyitzo is a dedicated designer with a great deal of experience in 3D modeling and animation in both 3D Studio Max and Maya. With a variety of freelance commercial experience in 3D scenes, and animation, he brings a constant enthusasism towards homebrew and it’s challenges of low poly scenery and settings. He has worked on a varitey of PSP and non-PSP projects, constantly improving his design skills as they progress.
- Zion - Beta Tester
Zion has been a Teamsushi beta tester for over a year now. He also can code in C (basic), Lua (advanced), php (fast development) and bits and pieces in other languages. He has also released many homebrew games and applications that you can view & download from his homepage.
- DimensionT - Music
DimensionT has been writing and playing music for about 12 years. He got into the homebrew scene in the beginning of 2006. A few months later, someone was looking for a soundtrack to use in their game… which is how he started his first project, entitled WolveSlayer (a role playing game coded by Payk) for the Nintendo DS. A little later on he got the offer to do a song for Team Sushi’s upcoming Kickflip World Skateboarding game… And not long after that came Buddy4point0’s snow boarding game PSSXP for the PSP. Then came a project that he is still working on. A very ambitious homebrew RPG for the PSP called Quinta Essentia. Not long ago, Payk asked DimensionT to write some more music for him. It turned out to be both of their first commercial release!
ak :
Date: March 25, 2008 @ 2:17 pm
where do you stick the file. I stuck it in the game filw and it did not work.
Luis Torrecilla :
Date: May 7, 2008 @ 4:19 am
Resonate looks great, but I think it would be better if you convert it into a remake of the original game for xbox Panzer Dragoon Orta.
Only you have to change some models and turn the fog into sand, or snow. Would be great.
I think i can help with some maps.
PSPMAN90 :
Date: May 11, 2008 @ 9:36 pm
Cool Website and nice Biographies!
I saw your last game and I like it!
You guys have talent
Thanks!
PSPMAN90
Leo :
Date: June 25, 2009 @ 12:07 pm
Check this!
Ive Created A box Art For The Game
Link:
http://img70.imageshack.us/img70/523/hardhatsbattlearenateam.jpg