Resonate level editor version 0.4

12:46 am PSP Homebrew

Well, to help with level construction, I’ve been making a level editor for Resonate.  The level file is actually just a text file, with the level divided into slices that I call segments.   There is one setting for the overall speed of the level, and each segment can be a different length physically, so when playing in-game, your avatar will speed up or slow down.

Based on feed back from Meyitzo, PSPdemon and Dutt, I’ve got it to the point now where it shows a 3D preview of the parameters that the autogenerated level will contain.  It allows for a custom palette, and a variety of setting:

  • four visualizations currently supported: plazma, walpaper for the mind, wall paper squared, and Julia Set.  These can be tuned to have more or less scale either length of level, or height of the features
  • tunnel and horizion views with custom coloured fog/sky
  • camera angle for the segment of left, right or front.
  • Custom height based palette, or a rainbow of colours for the default palette

Here are some screen shots of the latest version in action.

Main resonate level editor window Resonate Level Editor version 0.4 game view preview

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